Dabble Odds API
Access Dabble betting odds through the SockOdds API. Structured JSON data including head to head, lines, totals, player props and more — bookmakerID=dabble, with lanes dabble__pickem, dabble__sgm_only.
Why choose our Dabble sportsbook API?
Our Dabble API provides clean, structured Dabble odds data for developers and betting platforms, eliminating the need for scraping or unstable data feeds. Social betting app; its pick'em lane is the closest thing in Australia to a DFS board.
Dabble Odds API Overview
The SockOdds Dabble odds API provides fast, accurate data and odds from Dabble across 13 leagues: NFL, MLB, La Liga, Premier League, Serie A, Bundesliga, Ligue 1, ATP, AFLW, Rugby Union Internationals and 3 more. 132 events are priced by Dabble right now.
With a single, unified API solution, developers can retrieve pre-match Dabble odds, including:
- Head to head / moneylines (2-way and 3-way markets)
- Lines, spreads and handicaps
- Totals (over/under)
- Alternative lines
- Player props and game props
- Period-specific markets (quarters, halves, innings, sets, rounds)
All data is provided in structured JSON via REST endpoints, refreshed every ~2 minutes.
Dabble API Features & Market Types
Main markets
- Head to head — 2-way and 3-way lines
- Line / handicap — spreads with the price
- Totals — over/under lines for points, goals, runs and more
- Period markets — halves, quarters, innings, sets, rounds where priced
Player props & alternate lines
Dabble prices 36 distinct player-prop markets in the feed — Points / score, RBIs, Hits, Doubles, Singles, Home runs — plus alternative spreads and totals, team props and game props.
Pre-match data
- Pre-game odds — current odds before game time, with
decimalalongside the American string - Availability — a suspended selection is listed with
available: false, never dropped silently - Line movement tracking — every price carries
lastUpdatedAt, and finished events are retained
Deeplinks & settlement data
- Deeplinks — not yet carried for Dabble
- Results — event results and
scoringSupportedflags where the source grades the market
Dabble coverage by league
| League | leagueID | Events priced |
|---|---|---|
| NFL | NFL | 130 |
| MLB | MLB | 85 |
| La Liga | LA_LIGA | 41 |
| Premier League | EPL | 39 |
| Serie A | IT_SERIE_A | 33 |
| Bundesliga | BUNDESLIGA | 27 |
| Ligue 1 | FR_LIGUE_1 | 27 |
| ATP | ATP | 12 |
| AFLW | AFLW | 9 |
| Rugby Union Internationals | RUGBYUNION_INTERNATIONALS | 8 |
| AFL | AFL | 6 |
| IPL | IPL | 5 |
| WTA | WTA | 4 |
Dabble Odds API Technical Specifications
API Architecture
- REST API — Simple HTTP endpoints with JSON responses, identical to the SportsGameOdds v2 paths
- Polling, not push — the feed refreshes every ~2 minutes;
/v2/stream/eventsis reserved and answers 501 rather than pretending - Rate limits — per-key, per-minute meters that bind under concurrency; plans sized to your usage
- Authentication — secure API key access via the
x-api-keyheader orapiKeyquery parameter
Data Update Speed
- Odds updates — every ~2 minutes across every bookmaker lane
- Event status —
statusflags andinfo.staletell you exactly how current a price is
Developer Resources
- Interactive documentation — live examples, copy-paste snippets and an AI (vibe coding) context
- SDKs & libraries — the SportsGameOdds SDKs for TypeScript, Python, Ruby, Go and Java work unchanged with the base URL pointed here
- Postman collection — pre-built requests ready to run
- Support — email support on every plan, priority on paid plans
Dabble market coverage by category
| Market category | Example markets | Markets | Availability | Typical bookmakers |
|---|---|---|---|---|
| Full game lines | Points / score O/U, Points / score line, Points / score 1X2, Points / score | 24 oddIDs | Pre-match | BetFocus, MintBet, Dabble, Picklebet, PointsBet, BetRight |
| Period markets | Points / score O/U, Points / score 1X2, Points / score line, Points / score, Both teams to score yes/no, Correct score | 48 oddIDs | Pre-match | Dabble, Neds, PointsBet, TAB, Unibet, TABtouch |
| Score & margin specials | Half-time / full-time, Correct score, Winning margin | 52 oddIDs | Pre-match | BetFocus, MintBet, Dabble, Picklebet, Pinnacle, Sportsbet |
| Team & game specials | Wins both halves yes/no, Both teams to score yes/no, Win to nil yes/no, Goal in both halves yes/no, Points / score | 16 oddIDs | Pre-match | Dabble, Neds, TAB, BetFocus, Ladbrokes, MintBet |
| Team & innings markets | Runs | 2 oddIDs | Pre-match | Betfair Exchange, BetRight, betr (sportsbook), Dabble, Ladbrokes, Neds |
| Player props | Points / score O/U, Points / score yes/no, RBIs O/U, Hits O/U, Doubles O/U, Singles O/U, Home runs O/U | 33 oddIDs | Pre-match | Dabble, Unibet, Neds, Sportsbet, PointsBet, BetRight |
| Scorer props | First goalscorer yes/no, First goalscorer (home) yes/no, First goalscorer (away) yes/no | 3 oddIDs | Pre-match | Dabble, Picklebet, BetRight, Neds, PlayUp, PointsBet |
Use Cases for Dabble API Data
- Arbitrage & +EV tools — compare Dabble odds across every Australian bookmaker to uncover arbitrage opportunities and positive expected value angles.
- Odds comparison platforms — display Dabble odds from every book side by side for comprehensive line shopping.
- Pricing models & trading — use Dabble market data as inputs for proprietary pricing algorithms and betting strategies.
- Sports analytics & research — examine Dabble line movements and betting-market patterns, and build predictive models on retained events.
- Betting automation — build systems that monitor Dabble lines across bookmakers and trigger actions when your target odds appear.
- Sportsbook & fantasy apps — power your Dabble product with reliable odds, status and bet-slip deeplinks.
Dabble Odds API Documentation
Our interactive documentation covers everything you need to integrate Dabble odds into your project:
- Full endpoint reference with parameters and response schemas
- Live request and response examples
- Code snippets in Python, JavaScript, Ruby, Go and Java
- Authentication setup and API key management
- Rate limiting and the
noticefield - Error handling and troubleshooting
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