Rugby League Odds API
Access rugby league betting odds from 25 bookmakers through the SockOdds API. Get rugby league odds for every match including head to head, lines, totals, player props and more — sportID=RUGBY_LEAGUE.
Rugby League Odds API Features
Our rugby league odds API is fully filterable, so you pull exactly the data you want — matchs, player props, teams or specific markets. Curate the feed to your needs with the same parameters SportsGameOdds developers already know.
91 distinct markets are priced across 3 leagues right now:
- Head to head / moneylines (2-way and 3-way markets)
- Lines, spreads and handicaps
- Totals (over/under)
- Alternative lines
- Player props and game props
- Period-specific markets (halves)
Rugby League leagues
| League | leagueID | Events | Markets | Bookmakers |
|---|---|---|---|---|
| NRL | NRL | 16 | 81 | 14 |
| NRLW | RUGBYLEAGUE_NRLW | 9 | 91 | 5 |
| State of Origin | RUGBYLEAGUE_STATE_ORIGIN | 1 | 83 | 1 |
Rugby League Player Props
Access 10 rugby league player proposition markets — first and anytime try scorer, player tries and tackles — pre-match across every match the Australian books price. See the player prop odds API for the full market list by sport and how to filter props in a single request.
Rugby League API Odds with Results
SockOdds delivers rugby league odds and event data in one configuration:
- Upcoming matchs with status flags
- Home and away teams with ids
- Players with production ids where the source carries them
- Rugby League odds including lines, totals, head to head, player props and more
- Results and grading flags where the source has them
Quick start: your first Rugby League odds API call
https://api.sockodds.com/v2/events?apiKey=YOUR_API_KEY&oddsAvailable=true&sportID=RUGBY_LEAGUE&limit=10Or one league at a time, which is faster:
https://api.sockodds.com/v2/events?apiKey=YOUR_API_KEY&oddsAvailable=true&leagueID=NRL&limit=10
Stats priced in rugby league
| statID | Name | Markets | Levels |
|---|---|---|---|
points | Points / score | 1,014 | all, team |
tries | Tries | 595 | all, team, player |
htft | Half-time / full-time | 234 | all |
firstTryScorer | First try scorer | 175 | player |
margin | Margin | 156 | team |
winsBothHalves | Wins both halves | 104 | team |
winsEitherHalf | Wins either half | 104 | team |
race10 | Race to 10 | 78 | all, team |
firstToScore | First to score | 52 | team |
firstTryScored | First try scored | 52 | team |
anytimeTryScorer | Anytime try scorer | 35 | player |
lastTryScorerAway | Last try scorer (away) | 18 | player |
firstTryScorerAway | First try scorer (away) | 18 | player |
lastTryScorerHome | Last try scorer (home) | 18 | player |
firstTryScorerHome | First try scorer (home) | 18 | player |
Rugby League Odds API Technical Specifications
API Architecture
- REST API — Simple HTTP endpoints with JSON responses, identical to the SportsGameOdds v2 paths
- Polling, not push — the feed refreshes every ~2 minutes;
/v2/stream/eventsis reserved and answers 501 rather than pretending - Rate limits — per-key, per-minute meters that bind under concurrency; plans sized to your usage
- Authentication — secure API key access via the
x-api-keyheader orapiKeyquery parameter
Data Update Speed
- Odds updates — every ~2 minutes across every bookmaker lane
- Event status —
statusflags andinfo.staletell you exactly how current a price is
Developer Resources
- Interactive documentation — live examples, copy-paste snippets and an AI (vibe coding) context
- SDKs & libraries — the SportsGameOdds SDKs for TypeScript, Python, Ruby, Go and Java work unchanged with the base URL pointed here
- Postman collection — pre-built requests ready to run
- Support — email support on every plan, priority on paid plans
Rugby League market coverage by category
| Market category | Example markets | Markets | Availability | Typical bookmakers |
|---|---|---|---|---|
| Full game lines | Points / score O/U, Points / score line, Points / score | 10 oddIDs | Pre-match | BetFocus, MintBet, Dabble, Picklebet, BetDeluxe, BetRight |
| Period markets | Points / score O/U, Points / score line, Points / score, Tries O/U | 26 oddIDs | Pre-match | Dabble, BetDeluxe, BetRight, Neds, TAB, TABtouch |
| Score & margin specials | First to score, Half-time / full-time, Race to 10, Margin | 20 oddIDs | Pre-match | BetFocus, MintBet, Picklebet, Sportsbet, Dabble, TAB |
| Team & game specials | Points / score, Wins either half yes/no, Wins both halves yes/no, Tries O/U, First try scored | 25 oddIDs | Pre-match | TAB, BetFocus, MintBet, Sportsbet, BetDeluxe, PointsBet |
| Player props | Tries O/U | 3 oddIDs | Pre-match | BetDeluxe, bet365, TAB |
| Scorer props | First try scorer yes/no, Anytime try scorer yes/no, Last try scorer (away) yes/no, First try scorer (away) yes/no, Last try scorer (home) yes/no, First try scorer (home) yes/no | 7 oddIDs | Pre-match | BetDeluxe, TAB |
Use Cases for Rugby League API Data
- Arbitrage & +EV tools — compare rugby league odds across every Australian bookmaker to uncover arbitrage opportunities and positive expected value angles.
- Odds comparison platforms — display rugby league odds from every book side by side for comprehensive line shopping.
- Pricing models & trading — use rugby league market data as inputs for proprietary pricing algorithms and betting strategies.
- Sports analytics & research — examine rugby league line movements and betting-market patterns, and build predictive models on retained events.
- Betting automation — build systems that monitor rugby league lines across bookmakers and trigger actions when your target odds appear.
- Sportsbook & fantasy apps — power your rugby league product with reliable odds, status and bet-slip deeplinks.
Rugby League Odds API Documentation
Our interactive documentation covers everything you need to integrate Rugby League odds into your project:
- Full endpoint reference with parameters and response schemas
- Live request and response examples
- Code snippets in Python, JavaScript, Ruby, Go and Java
- Authentication setup and API key management
- Rate limiting and the
noticefield - Error handling and troubleshooting
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